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 Quest Frinteeza

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MensagemAssunto: Quest Frinteeza   Ter 9 Jun 2009 - 11:08

Bom Galera,

Venho aqui passar para vcs td sobre a quest....

Como havia prometido a Eliza...

Aqui esta a tudo que é necessario...

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É necessário que APENAS o lider da party tenha essa quest realizada para possibilitar o acesso ao Frintezza.

Para enfrentar o Frintezza é necessário completar as quests:

- Four Goblets

- Last Imperial Prince

- Journey to a Settlement

-------------------------------------------------------

1º Four Goblets

Essa quest possui como recompensa itens randômicos que incluem partes de armas e armaduras S, adenas, itens para craft e enchants, mas o principal é que quando completa até matar o Shadow of Halisha você pode escolher a cada 1000 Broken Relic Part 1 Recipe de Arma S. Ela é necessária àqueles que desejam enfrentr o Raid Boss Frintezza. O Achor of Halish é encontrado durante esta quest, permitindo, àqueles que estão realizando a quest de 3a classe, escolher a opcao que evita matar os 700 Mobs sem Shrine of Loyalty.

1 - Para acessar Four Sepulchers, você precisa pelo menos um "Entrance pass to the Sepulcher". Para obter este item você deve iniciar a quest Relics of the Old Empire e matar monstros de Imperial Tomb até conseguir o item; também cirão itens chamados Broken Relic Part, mas estes sao úteis à quest para escolher recipes S randômicos no NPC no comeco de Imperial Tomb, ou atraves de 4 Goblets escolher o que quiser.

2 - Todos os membros da party devem possuir pelo menos 1 Entrance Pass.

3 - Na sala do Nameless Spirit existem 4 portas, cada uma delas dá para um Sepulcher, sendo que o processo dentro destes é o mesmo. Para obter os 4 Gobltes, deve-se realizar uma vez cada um desses dungeons. (é bem parecido com RIFT)...Lembrando que existem 4 Shadow of Halisha com Raid Fighters diferentes cada um.

Ao entra na sala Principal, é possível observar um NPC gritando, em laranja, a cada 5 minutos:

"Conqueror's Sepulcher Manager: Current 5 minutes, in the past.
Conqueror's Sepulcher Manager: Current 10 minutes, in the past.
Conqueror's Sepulcher Manager: Current 45 minutes, in the past.
Conqueror's Sepulcher Manager: Game Over, in the past.
Conqueror's Sepulcher Manager: The present to be allowed to enter Mausoleum Temple
Conqueror's Sepulcher Manager: Put hand on four Big Mausoleum Temples statue place then enter inside Mausoleum Temple."

4 - O lider da party deve falar com a pedra em frente à porta escolhida após esta última frase ser ditã; ele tem 5 minutos para fazer isso e colocar a party para dentro da primeira sala. A partir deste momento, a party tem 45 minutos para terminar o dungeon.

Primeira Sala

Ao entrar, aparty deve seguir ate a porta da próxima sala, logo em frente, e aguardar o aparecimento de um Mysteriuos Chest. Quando o baú aparecer, o personagem com maior evasão ou defesa deve falar com o baú. Surgirão monstros, insetos com diferentes habilidades como curar outro inseto, magos e guerreiros. Em meio a este insetos 1 monstro tipo UNDEAD, e é este monstro que deve ser morto.

Ao matar Halisha's Offeicer aparecerá uma Key Chest no chão. Qualquer pessoa da party pode falar com esse báu. Quem obtiver a chave deve avisar aos outros e então falar com a estátua ao lado da porta da próxima sala. A porta para a segunda sala se abrirá e então toda a party deve correr para a outra sala antes que a porta feche. O membro da party que não conseguir passar pela porta a tempo ficará para trás.

Segunda Sala

Nessa sala nao tem nada de muito diferente da anterior (exceto que os mobs dao ROOT).

Nela terá um único mob que ataca magia de fogo, assim que ele for morto aparecerá um Key Chest.

Terceira Sala

Nessa sala aparecerá um NPC chamado Victim...

Se manter ela viva ela bufará randomicamente a party nas próximas salas com uns buff que "ACHO" que impede os debuffs das próximas salas...que são bastante inclusive um BLOCK HEAL...

Se matar a Victim aparecerá um monstro com defesa aumentada em 5x. Após matar este monstro, aparecerá a Key Chest.

Quarta Sala

Deve se matar o Halisha's Foreman para obter o Key Chest.

Quinta Sala

Nesta sala é necessário que todos os membros da party fiquem colados com a porta da última sala, os que nao ficarem receberam diversos debuffs.

Matem o Anchor of Halisha's (aproveite para fazer a 3a job =P), aparecerá a Key Chest, dai é só aguardar as estátuas despreteficarem e matá-las que poderá entrar na próxima sala.

Sexta Sala

Esta sala é a do Raid Boss Shadow of Halisha. Existem 4 tipos diferentes de Boss, com a mesma aparencia, mas com diferentes Raid Fighters. Ele não é um Boss dificil...

Após as Salas

Após matar o Boss, aparecerá um NPC, todos os membros devem falar com ele, assim, serão teleportado para uma outra sala onde tera um outro NPC que abrira as Cargo Box's e caso vc tenha 1000 Broken Relic Part da quest Relics of the Old Empire será possível escolher o recipe de arma S.

Após ter matado o Shadow of Halisha pela primeira vez, você terá obtido um dos Globets, assim que matar 4x terá obtido 4 Globets (Taça).

--------------------------------------------------------------------

2º Last Imperial Prince

Esta quest é necessária para acessar o Frintezza. A quest Four Goblets dever ser concluida para poder iniciar esta quest, e a quest Jouney to a Settlement deve ser realizada somente após a conclusão desta.

1 - Na última sala de Imperial Tomb, fala com o Nameless Spirit e clique em "Last Imperial Prince".

2 - Siga para a cidade de Rune e fale com NPC Nurse Devorin, que lhe fará ouvir uma antiga canção.

3 - Volte ao Nameless Spirit e ele lhe dará um item quest chamado Antique Brooch.


--------------------------------------------------------------------

3º Jouney to a Settlement

Esta quest é a última na lista das quest necessárias à permissao de acesso ao Frintezza. Antes desta, deve-se realizar Four Goblets e Last Imperial Prince, nesta ordem.

1 - Fale com o Nameless Spirit, NPC localizado na última sala de Imperial Tomb.

2 - Siga para Wall of Argos e mate Canyon Antelope ou Canyon Antelope Slave até conseguir o item quest Antelope Skin.

3 - Volte ao Nameless Spirit e entregue o item, e entao você receberá o "Frintezza's Magic Force Filed Removal Scroll".

--------------------------------------------------------------------


\o/

Uffa terminou

Agora você deve juntar no mínimo de 4 parties e máximo de 5 para entrar na sala do frinteza.
O NPC que teleporta para a sala fica na entrada de Imperial Tomb nome dele é Imperial Tomb Guide

Aqui você deverá montar um canal de comando entre as parties e o lider do canal deverá ter o scroll do frintezza.
Para criar o canal de comando você deve estar com as parties formadas.
Abrir o painel de actions e escolher a ação Command Channel Invitation ou digitar o comando /channelinvite [target] o target deve ser o lider da outra party


Faça isso com as 4 ou 5 parties para aparecer a janela de comando.



Depois disso o Lider da party deverá falar com o NPC de teleporte para entrar na sala do frintezza.

Porem só cheguei até aki pois o NPC esta bugado e não teleporta para o frintezza.

É isso abraço a todos.

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MensagemAssunto: Re: Quest Frinteeza   Sex 12 Jun 2009 - 13:28

Perfeito, após as 4-5 parties estarem em frente o npc os líderes se comunicam e são teleportados para um Hall, as pts devem percorrer esse hall até chegar a sala do Frintezza em um tempo inferior a 35min

após fazer o frintezza, caso de certo ou errado só é necessário refazer a quest Jouney to a Settlement para ter acesso novamente ao frintezza

Segue algumas SSs

http://img198.imageshack.us/img198/4964/shot00006cfu.jpg O item para acesso ao mesmo e o npc de entrada

http://img196.imageshack.us/i/shot00000oal.jpg/ NPC Devorin da parte last prince
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MensagemAssunto: Re: Quest Frinteeza   Seg 15 Jun 2009 - 11:11

gogo fazer a quest pra matar o bixinho !

(Estes dias nao deu pra logar por motivos pessoais, tive muita pena por nao ter participado nas sieges do fds, mas parabens á galera que logou e ajudou :'D )
Apartir de hoje vou voltar a logar normalmente ^^
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MensagemAssunto: Re: Quest Frinteeza   Seg 22 Jun 2009 - 7:08

Aqui vai um guia um pouco mais detalhado para a quest Four Goblets, com alguma estratégia para passar as salas.

Bom pra noobs como eu!! Wink

1 ab!

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Each time you enter 4 Sepulcher you obtain an Used Grave Pass. With this item you can port directly to the 4 Sepulcher hall or the entrance of Imperial Tomb like the nobles port. To use the pass you can either go to Wall of agro’s port in or the shrine near at the right side of the Ketra Orc camp. There are Ghost NPC’s which allow you to use your passes or open the Sealed boxes you get inside.

The 1st room you enter consist mostly with Insect mobs. Nukers, Healers and melee types. There is also 1 Undead mob. When you attack a mob you will most likely be swarmed so staying close to the door is a good plan.

The 2nd room also consists with Insect mobs. These bugs have a very nasty root skill that lands a lot. By a lot I mean I got rooted thru Baium (60% resist) and Ant Queen (40% resist) rings. All of them, except one, are melee mobs. They are highly social so pick your targets carefully.

The 3rd room consists of undead mobs only. When you spawn the mob there will also be another NPC by the name of “Victim”. This NPC runs around the person who spawned the mobs and start yelling names of party members to help him. She also agroe’s the mobs around her now and then.

4th room is a danger room. This is where the fun starts. When you enter the room you will see the danger room Icon but you will not get debuffs. I think the debuffs are related to some mobs inside this room but it needs to be tested. When you spawn the mobs you will get a lot of undead mobs and a few larva’s. There are nukers, healers and melee mobs here. The larva’s have a nasty self destruct skill. There are also 4 stationary dragon/worm type of mobs in each corner of this room. The ones that you see in FoG at the entrance. They can’t move and as far as I know just nuke you.

5th room is the hardest of them all. Its even harder then the Raid Boss room. If you pass this room and have some time left then you can be assure that you have completed 4 Sepulchers. The mobs that spawn in this room are completely random so I can’t say which you will get. There are 4 type spawns if I were not mistaken:
1. 90% Melee 10% nuker
2. 90% Nuker 10% melee
3. Melee/Nuker mix but a bit more Melee
4. Melee/Nuker mix but a bit more Nuker

The 6th and last room is the Raid Boss room. The Raid Boss is comparable to the one in the Champion Rift but has 4 minions with her. Don’t let the minions scare you as they are easily dispatched. There are also 4 different Raid Bosses, all have the same appearance but different skills and minions. You need to kill all 4 of them to complete the 4 Goblet quest. After you kill the Raid Boss treasure chests spawn that drop money. Talk to the NPC that spawns to exit 4 Sepulcher. When you exit you will be teleported to the shrine near Ketra Orc camp. The NPC here gives you the S grade recipe of your choice that is if you have 1k relics and can open your sealed boxes.

1st room
In the 1st room you need to kill 1 specific mob to get the key box. It’s the only Undead mob between all the insects mobs. Make sure everybody in the party stays near the door leading towards the second room. The TH or PW goes to the box and spawns the mobs. After spawning the mob he/she lure’s the Undead mob and brings it towards the others. When the mob reaches the party it needs to be killed very fast to avoid additional agro. Stop attacking after its dead and let the Party leader spam the key box macro. Soak up the damage the mobs do until the leader opens the door. When the doors op rush to the second room. Try to move towards the other door and let the mobs you agroed follow you. When everybody is in kill the agroed mobs.

2nd room
The key dropping mob in this room is hard to recognize as it has the same appearance as all the other bugs. Also it doesn’t spawn in the first volley of mobs so you may have to clear the room two to three times. There is one specific thing that can be noted from the key mob and that is it uses a fire nuke. When you see a bug that is using a Fire magic you should kill that one.

3rd room
To clear this room you can choose between 2 options. You can either kill the Victim or try to save her by assuring she survives for a X amount of time (think it was 5 min). If you choose to kill the victim do the following:
Lure the victim towards the door and kill it. After she dies a boss mob will spawn which has 5X HP. You must kill this boss to get the key. The boss is social with the other mobs which are melee and some nasty nuking mobs. It can get rough so be warned
You can also try to save the Victim. If you save the victim she will provide buffs that will help you to resist the debuffs in the 4th and 5th room. So I would suggest protecting her. It is also a lot easier then killing the victim.

4th room
The key mob here is the single red demon type of mob. It looks like Kernon the ToI floor 8 Raid Boss. Make the dagger lure this mob towards the others and kill it. Grab the key box and go towards the 5th room. Soak the damage up while you wait to open the door and kill the agroed mobs in the next room. Be sure the Victim follows you into the next room.
Now and then you notice a shout when spawning the mobs saying the corner device for healing magic is activated or in that matter. Each corner in this room has that dragon/worm type of mob that is unable to move. It’s possible that after killing these mobs the debuffs will stop.

5th room
5th room is the hardest room in the 4 Sepulchers. All the debuffs from the 4th room carry over to this room so if you didn’t saved the victim then things might go rough. Although there is a trick that enables you to work around the debuffs. When you hug the wall leading to the Raid Boss room you appear to stand in a save zone so try to stay there. The victim will buff you with resists so try to keep her alive because in this room you will need it.
Your task in this room is to clear the room before the statues revive them self so fast killing is essential here. As stated before the mobs you get in this room are random. When the melee mobs are greater in number it is going to be easy. Let everybody hug the wall and let them wait for the dagger to bring in mobs. The job of the Dagger is to lure melee mobs all the time and let the others kill the lured mobs. When all the melee mobs are killed everybody gets in the room and start to finish of the mage mobs. If you got an Overlord you might want to silence them. Try to kill the larva’s very fast as they can hurt when they blow up.
If you get a mage rooms try to lure the melee mobs first. After killing all the melee mobs the OL goes in and does aoe silence to a portion of the mobs and rushes back to the corner of the door leading to the Raid Boss room. Silenced mobs will try to melee thus chasing the OL and the non silenced ones cant nuke because they don’t see their target. Do this till you clear the whole room.
After you cleared the room everybody but the tank goes towards the door leading back the 4th room. The tank stay in the middle of the petrified statues and waits for them to revive them self. After a while the statues comes to live, the tank must build agro on all the statues by using hate on them. When the tank has every mob on him he runs around in circles. The others must chose 2 statues and root/sleep/arrest them. After two statues are rooted you start to attack them. Its very important to listen to the MA here since the statue petrifies himself after it get hurt.
If this should happen then the MA must switch back to the other statue. This one will also petrify himself after a while so you switch between targets every now and then. Using this method you can kill the remaining statues. When there is only one statue left everybody should go towards the door leading to the Raid Boss room. Kill the final Statue here and wait for the room to respawn.
The new respawn will also bring the key mob with it which is the same mob you need to kill for your 3rd class quest (the one that spawns after killing 701 bugs in the shrine of WoA). If you have a clan member who needs to kill 700 you can bring him here as this mob also give the quest item for the 3rd class change without killing all those mobs.

Raid Boss room
The Raid Boss is pretty easy and can be killed even without the tank actually tanking. Buff up again and make everybody have Zerk 1 and holy weapon (from the Cardinal). Start with killing the minions and then continue to work on the main boss. It’s pretty straight forward from now on. Kill the minions again if they respawn.

***************************************************************************


Rewards at the end:
Cargo boxes can be opened for basic mats/crafted mats/specific mats, Enchant weap and enchant armor scrolls b grade and higher, and on the very rare occasion full A helms.
open completion of all 4 goblets u get access to frintessa 4-5 parties to kill frintessa an epic lvl raid boss (he lvls crystals too like baium) and drops his necklace.

If you have 1,000 relics from the quest from the NPC at the top u may at the NPC, u get ported too after completion of 1 of the 4 goblets, chose exactly what recipe you want (most chose drakonic bow).

room 1:
haliska's officer drops the key, kill it and move on

Room 2:
its a random drop from the bugs kill until u get it

Room 3:
2 ways to get the key
Save the victum: kill mobs until the victum gives u the key (about 5-10 mins of fighting) in the next rooms he will randomly give buffs that allow u to resist debuffs in the next rooms

Kill the victum:
he spawns a 5X high defense mob, kill him and move on

Room 4:
Whoever opens the mysterious box pull the halishka's foreman kill it and he drops the key. Move on

Room 5:
this is the hardest and longest room.

Members of the group will get 4 debuffs
posin
weakness
hex
and reduce healing

The last debuff is the most important, For this u should have a bishop if ur group as restore life can bypass the debuff.

Have ur entire group hug the door that way they don't get debuffs. At the present ur job is too survive. Use whatever neccessary. Depending on the boss at the end the whole room could be nukers or physical so be prepared. the statues on either end are petrified atm ignore them. Kill all but 1-2 mobs (there are a couple of mobs that don't move). The room won't respawn until the last mob dies.

Regen but be rdy for battle. After a certain timer all the statues will unpetrify and atk u. These statues will do AoE stun,petrify themsefs so u can't hurt them and change peeps targets. Just make sure ur entire group is on an unpetrified mob.

Kill all the statues, regen if u have time (no more spawns til the last 2 mobs die) when rdy kill the last mobs and the whole room will respawn. Pull the haliska ? (it looks like an armians) kill it get the key and move on.

Room 6:

Its a Raid boss like the rift w/ minons. Kill the floaty shaman like minons (if there are any) they are healers. Then kill the boss before ur 50 mins runs out.

Chests will apear kill them for some adena drops (u can smack them open with ur fist don't waste SS)

Talk to the NPC to escape

u will be ported to the NPC where u can open ur cargo boxes and chose ur rec.

Each time u try the bosses will randomly shift. kill all 4 bosses for the entire quest and u get an amulet that allows unlimited noble ports to IT.
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